Most of our big puzzles have been designed in such a way that there's sometimes more than just the obvious solution. Or maybe he was… and just very well-hidden. Maybe that character you kept hearing about wasn't actually real. We’re talking hidden dialogue, events, and characters that you might otherwise never see. When we say this game can be replayed, we’re really not kidding! In turn, these decisions can influence the outcome of the game and affect which ending the player sees. With over 1000 interactable objects and the largest script in point-and-click history, players will be able to use their creativity to figure out many different solutions. The environment may hold clues, but you might also have to rely on your own inherent knowledge. Some puzzles are progressive, meaning one decision early in the game could dramatically influence how you find answers. You may need to talk to other people in town to figure out an answer-or to get yourself out of a real mess. That’s why we’ve made a special effort to vary the types of puzzles in 3 Minutes to Midnight. What’s worse than puzzles that are too hard or too easy, though? Having to solve the same kind of puzzle over and over until you feel like eating your controller out of frustration. (Cat hair mustaches, anyone?) After all, most of the challenge comes from figuring out solutions to these convoluted problems. Scratching the surface won’t be enough to discover more than their apparent identities.Įveryone knows that puzzles can make or break an adventure game. A small town of strangers and secrets, all deeply connectedĪll the characters in the game-as well as the world they live in-have a rich and detailed backstory, with clever and unexpected ties to each other.Play as plucky teenager Betty Anderson and the ambitious and diplomatic mayor Eliza Barret-two characters on opposite sides of the spectrum-to unravel a plot much deeper than one would surmise at first glance. Inspired by such titles as The Secret of Monkey Island, Day of the Tentacle, and Sam & Max Hit the Road-3 Minutes to Midnight combines the point-and-click gameplay and clever humor with high-definition cartoon art, an intuitive interface, and a compelling mystery. Join Betty to crack the conspiracy that starts with a bang and ends at 3 Minutes to Midnight-if we’re lucky. ![]() Then there’s this little problem of a doomsday plot counting down to the extinction of the human race… but she'll get to that later. Like, say, a town full of people who aren’t what they seem, an overly ambitious mayor, a top-secret military base, the mafia, and a potbellied pig with a vendetta. Turns out she is Betty Anderson, and whatever blew up in the desert seems to have wiped her memory clean, but as she’ll soon learn, Betty has a lot more to worry about than amnesia. ![]() ![]() It's the late 1940s and somewhere, in the middle of nowhere, a loud explosion shatters the night. It also boasts droves of items-each with its own customized description and special role-to use in the game’s complex, challenging, and enthralling puzzles. With over 15 hours of gameplay, charismatic art, breathtaking environments, and a colorful cast of characters-each of whom has extensive dialogues and intricate backstories-this game will keep you glued to the screen. ![]() what if that wasn't the case? What if every action you took had consequences? What if each puzzle had truly and wildly different solutions? Sounds pretty revolutionary, right?įollow Betty Anderson and Eliza Barret as they unravel a mystery in their sleepy little New Mexico town. Most fans of point-and click-games would assume this is a pretty straightforward adventure game with a beginning and an end. It's full of charm and puzzles, just like the good games of old.ģ Minutes to Midnight is an adventure game brought to life by Scarecrow Studio-a small, passionate team-and is unlike any you have ever seen before. Hello there, fellow adventure gamers! Since everyone in this forum loves a good adventure, I wanted to show you the point-and-click adventure we are working on.
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